If you haven’t seen it live, you can now check out the interview with Mark Molnar on the IAMAG Masterclasses website.
In his conversation with Patrice, Mark talks about several projects our studio has worked on and how working on different kinds of productions present various creative challenges.
They talk about different types of concept design fields – costume design, set design, set dressing, keyframe concept, and also touch on constraints and the amount of creative freedom concept designers have within certain productions.
You find the video within the Job and Career management section of the library which is a collection of masterclasses by artists and studios to help you to manage your career and better understand how to create a good portfolio, how to apply in studios and learn more about the game and movie Industry as an artists point of view.
You’ll find many interesting talks here, go ahead and check it out! 🙂
During the 10 week course, our lead artists will guide you through the process of creating a pitch package, talking about character, environment and prop design, sketching up a storyboard sequence and painting keyframe illustrations. The aim is to put together a cohesive design package based on a chosen story, to showcase that you can carry a visual language across various elements of a project.
There’ll be weekly lecture videos to explain theory and how we apply it to our design process, you’ll get personal, recorded feedback on your homework assignment and you’ll also have the chance to ask us questions live on weekly Q&A sessions.
The course is taught by:
Check out the course overview and feel free to reach out if you have any questions about it!